Thaumaturge

"You cannot tell a man he has the power to make the earth shake, then expect him to walk small." - Mazrim Taim

Class Traits
Role: Controller. You use the one power to control large areas, with the ability to hamper or hinder those who oppose them

Power Source:The One Power

Key Abilities: Intelligence, Wisdom, Charisma

Armor Proficiencies: Cloth

Weapon Proficiencies: Dagger, Quarterstaff

Implements: Angreal, Sa'Angreal

Bonus to Defense: +2 Will

Hit Points at 1st Level: 12 + Constitution Score

Hit Points per Level Gained: 4

Healing Surges per Day: 6 + Constitution Modifier

Trained Skills: Four from the list below. Arcana (Int), Bluff (Cha), Diplomacy (Cha), History (Int), Insight (Wis), Intimidate (Cha), Perception (Wis)

Build Options: Tower Trained (Pacifist), Lord of War

Class Features: Ritual Channeling, One Power Augmentation

Path
Description


 * Suggested Feat:
 * Suggested Skills:
 * Suggested At-Will Powers:
 * Suggested Daily Power:

Implements
While you can use an Angreal or the stronger Sa'Angreal, you don't get a standard implement like a staff, orb, wand, or other such item.

Thaumaturge Class Features
You have the following class features.

Channeler Powers
The things you weave are called weaves (or webs in the Age of Legends).

Weaves

 * Category:Thaumaturge Weave